Review the 3rd webinar of our Webinar Series “Exchange Experiences with Distance Teaching” and gain insights on how you can transfer gaming elements to the higher educational teaching context.
With 80 participants coming from more than 20 different countries, our third webinar on How to use Video Games and Virtual Reality in Distance Teaching was a great success.
Review the webinar, which took place on October 14th 2020 in collaboration with Microsoft, RWTH Aachen University, University of St. Gallen and Arizona State University Center for Games and Impact.
In this webinar, we explored the future of gaming in higher education together with our renowned experts:
- Using Minecraft in distance teaching – practical examples brought to you by Bron Stuckey (Arizona State University Center for Games and Impact) and Stephen Reid (Senior Customer Engagement Specialist at Microsoft)
- Engaging students by a Learning App – valuable insights by Jaqueline Gasser-Beck (University of St. Gallen) and Ralph Forsbach (Zense GmbH)
- Teaching in Virtual Reality using Avatars – a visionary application by Heribert Nacken and Frank Piller (both RWTH Aachen University)
What the participants said:
- “A really interesting look at what is possible.”
- “Thanks ... I learned a lot.”
- “Thank you all! Very interesting insights, informative and well organized.”
Do you have open questions to the experts?
If you have open questions regarding Gaming and VR or if you would like to attend a specialized follow up webinar on Minecraft in Teaching, Gamification Apps or Virtual Reality and Avatars – come and post in the event’s discussion form. Today’s experts are happy to answer all questions we receive until Oct 21st.
Also, leave us a message if you want to share your own experiences and cases (on gamification or on any other issue).
Register here and take part in the discussion.
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